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Virtual Reality And Product Design

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... teenager will be better able to discern the difference between reality and virtual reality than will a preadolescent". virtual reality, but also virtualized the changing function of the complete engine and resulting outcome. teenager will be better able to discern the difference between reality and virtual reality than will a preadolescent". research and knowledge; with computers and virtual reality creating a perfect place to perform experiments (Siff). Rheingold, H. Virtual Reality. Simon & Schuster, New York. 1991. pp.345-350 P. 1. ...



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Sources list for VIRTUAL REALITY AND PRODUCT DESIGN:

Strangman, N. & Hall, T. Virtual reality and computer simulations. National Center on Accessing the General Curriculum.
Computer Gaming

Yair, Y., Mintz, R., & Litvak, S. (2001). 3-D virtual reality in science education: An implication for astronomy teaching. Journal of Computers in Mathematics and Science Education 20, 3, p.293-301.
Computer Gaming

Levy, M. R. (1995). Communication in the Age of Virtual Reality (F. B. Biocca, Ed.). Hillsdale, NJ: Lawrence Erlbaum Associates.
Technology in Education

Schroeder, R. (1996). Possible Worlds: The Social Dynamic of Virtual Reality
Technology in Education

Stevens, Kristen. "Virtual Reality Used to Help Treat Trauma Victims." 7 March 2005. Associated Press Worldstream. 2. Online. Lexis Nexis. 13 April 2005.
Post Traumatic Stress Disorder (PTSD)

 


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